selected publications
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academic article
- Fully Individualized Curriculum with Decaying Knowledge, a New Hard Problem: Investigation and Recommendations. International Journal of Artificial Intelligence in Education. 34:1102-1137. 2023
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chapter
- Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. Lecture notes in computer science. 258-264. 2021
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conference paper
- Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features. 2021 IEEE Conference on Games (CoG). 1-4. 2021
- A Creation Tool for Serious Puzzle Games. . 556-561. 2019
- De l'industrialisation à l'innovation pédagogique avec une chaîne éditoriale. HAL (Le Centre pour la Communication Scientifique Directe). 2010