selected publications
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academic article
- Authoring training scenarios 'from within' in an immersive environment with the CESTATE framework. Interactive Learning Environments. 1-15. 2024
- A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. International Journal of Engineering Pedagogy (iJEP). 8:88-100. 2018
- Design of learning environments for Mechanical Engineering. Procedia Manufacturing. 13:1440-1446. 2017
- Improving mechanical engineering vocabulary through the use of a game. Procedia Manufacturing. 13:1432-1439. 2017
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chapter
- A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. Advances in intelligent systems and computing. 926-935. 2017
- 3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. Advances in intelligent systems and computing. 143-157. 2017
- Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room. Springer eBooks. 147-186. 2017
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conference paper
- A Framework for Virtual Training in Crisis Context and a Focus on the Animation Component: The Gamemaster Workshop. Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences. 2024
- Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. . 55-62. 2017
- 3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.. HAL (Le Centre pour la Communication Scientifique Directe). 2017
- Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room. HAL (Le Centre pour la Communication Scientifique Directe). 2016
- Making Decisions in a Virtual Operating Room. . 136-142. 2016
- L'interaction et la manipulation d'information dans un learning game immersif et collaboratif. HAL (Le Centre pour la Communication Scientifique Directe). 2015
- Communication and knowledge sharing in immersive learning games.. HAL (Le Centre pour la Communication Scientifique Directe). 2015
- Communication and Knowledge Sharing in an Immersive Learning Game. . 1-8. 2015
- Introducing a design methodology for multi-character collaboration in immersive learning games. HAL (Le Centre pour la Communication Scientifique Directe). 2014
- Serious Game and Simulator in the health field. . 2012