selected publications
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academic article
- Designing a Fantasy Bike-based Exergame to Foster Physical Activity. International Journal of Serious Games. 7:21-39. 2020
- A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. International Journal of Engineering Pedagogy (iJEP). 8:88-100. 2018
- De l’analyse du travail à un learning game pour la formation.. . 2017
- Design of learning environments for Mechanical Engineering. Procedia Manufacturing. 13:1440-1446. 2017
- Improving mechanical engineering vocabulary through the use of a game. Procedia Manufacturing. 13:1432-1439. 2017
- A learning game at the crossroads of institutions partners. RDST. 51-69. 2016
- A learning game at the crossroads of institutions partners. HAL (Le Centre pour la Communication Scientifique Directe). 2016
- Etude des déterminants psychologiques de la persistance dans l'usage d'un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius®. HAL (Le Centre pour la Communication Scientifique Directe). 2014
- Étude des déterminants psychologiques de la persistance dans l’usage d’un jeu sérieux : évaluation de l'environnement optimal d'apprentissage avec Mecagenius®. Sciences et Technologies de l Information et de la Communication pour l Éducation et la Formation. 21:519-552. 2014
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chapter
- A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training. Advances in intelligent systems and computing. 125-136. 2020
- A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. Advances in intelligent systems and computing. 926-935. 2017
- 3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. Advances in intelligent systems and computing. 143-157. 2017
- Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room. Springer eBooks. 147-186. 2017
- « Des serious games à la gamification Approches critiques des disséminations vidéoludiques ». . 2014
- « Des serious games à la gamification Approches critiques des disséminations vidéoludiques ». HAL (Le Centre pour la Communication Scientifique Directe). 2014
- Healthcare Games and the Metaphoric Approach. Advances in healthcare information systems and administration book series. 24-49. 2012
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conference paper
- 3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.. HAL (Le Centre pour la Communication Scientifique Directe). 2017
- Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room. HAL (Le Centre pour la Communication Scientifique Directe). 2016
- Making Decisions in a Virtual Operating Room. . 136-142. 2016
- Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course. . 143-147. 2016
- L'interaction et la manipulation d'information dans un learning game immersif et collaboratif. HAL (Le Centre pour la Communication Scientifique Directe). 2015
- Communication and knowledge sharing in immersive learning games.. HAL (Le Centre pour la Communication Scientifique Directe). 2015
- Introducing a design methodology for multi-character collaboration in immersive learning games. HAL (Le Centre pour la Communication Scientifique Directe). 2014
- Serious Game and Simulator in the health field. . 2012
- Contributions of Serious Games in teaching. . 2012