selected publications
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academic article
- Erratum to: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. The Visual Computer. 33:687-687. 2016
- Introduction to the Special Issue on MPEG-V. HAL (Le Centre pour la Communication Scientifique Directe). 2013
- 3D Game Content Distributed Adaptation in Heterogeneous Environments. EURASIP Journal on Advances in Signal Processing. 2007. 2007
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chapter
- MPEG 3D Graphics Representation. Springer eBooks. 203-229. 2011
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conference paper